![]() While the sidequest is a huge fetch quest and the Pixl recieved is mediocre, I mean, come on. This house turns out to be an abandoned house holding a locked chest with the Pixl, Piccolo. And what does she give you? A key to a random house. Take the paper back to Watchitt, then the You-know-what to Bestovius, then the Training Machine back to Merluvee, and the Crystal Ball can finally be given to Merlee. After playing through the entire level again, she will sign the paper. He wants an autograph from Merlumina, the Ancient from Yold Ruins. Watchitt gives Mario ANOTHER task to take on. Bestovius sends Mario off to Watchitt from Yold Town to get a "you-know-what" (aka CD). After Mario talks to him, he once again has a catch. Shee needs you to get a Training Machine (aka DS Lite) from Bestovius. Here's a synopsis of the story behind this quest: Merlee needs a new crystal ball, and sends Mario to Merluvee to find one. The problem with this sidequest, while not that bad, is just a massive fetch quest that forces you into going through levels in the first chapter over and over again. But here, we will be talking about the sidequest attached to her. ![]() If you want to learn more about Piccolo, check out this article. While she may have one of the coolest designs in the game, Piccolo isn't all that great when it comes to battle. ![]() I chose each of these because I believed them to be the most relevant optional quests to explore. Some of these are clearly defined quests, while others can take place throughout the entirety of the game. Hopefully that powerful advantage is balanced out by the major cost of expansion, but even if it's not, it's flavorful and true enough to the game that I'm willing to let it slide.Super Paper Mario is filled to the brim with various sidequests to sink your teeth into. Contains a slot for a Great Work of Writing which, when filled, allows units to airlift to and from that city.įlipside's UA has the potential to be broken, especially if you really go for wonders. UB: Heart Pillar - Replaces the Monument. (Note: Civ handles relgious units strangely, so you obtain Prognosticators by obtaining a standard Prophet, which is then promptly converted into a Prognosticator.) When spawned, all cities producing units rush production. UU: Prognosticator - Replaces the Prophet. Any buildings constructed in Flipside (including wonders) appear in Flopside, and vice-versa. UA: Parallel Prophecies - Start with two settlers, but the cost of future settlers is greatly increased. Similarly, this mod will allow you to wield a powerful two civ core that takes extra effort to expand. ![]() In the original game, Flipside and Flopside are isolated worlds which are home to immense power and history, but require a lot of hard work and mysticism to connect to the rest of the multiverse from. In Mario's adventure to stop Count Bleck from destroying all worlds, Flipside served as an interdimensional hub for the heroes to catch their breath and prepare to search for the next Pure Heart. Straight from Super Paper Mario, it's the land between dimensions: Flipside! This civilization is led by the wise sage Merlon, as well as his Flopside doppleganger, Nolrem.
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